A quick one
Had been quite busy with the new project picking up. The initial phase is tough trying to put the heavy beast on the debugger and then cuddling it, letting it pass through various paths. You need to watch out for the memory here, the memory there. The function pointers and other structures taking you to some strange household that has its own way of functioning, and sometimes the house is very ancient, and nobody around you know how the household is organized, it is almost like you are in a different world. . Sometimes you psyche out by the way it had grown, initially born as a beautiful baby, then turning into a magnificient beauty in its most stable form, and then all the nasty developers trying to put their fingers on her, adding lumps here and there and she turns into a crone about to burst any time due to the continuous "if" checks in the names of various bugs. Nobody who had been with her ever realized what her emotions were. No body bothered to clean them or wrap them together for an extra function and hide them under a small hood. Maybe I can try to restore her, but sometimes her structure is so tough to comprehend and I'm scared. It shouldnt be done on the first date as they say. Atleast for some time It is sure to keep my brains hot. God bless the Debugger !!!

2 Comments:
Function pointers and structs. Ewwww. I gave up on that kind of thing a long time ago. ;)
I should admit that there is some beauty to it too. :-)
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